Fourth‑semester final project, designed and built with my partner Tamar.

Praised for its story, atmosphere, technology, and gameplay.

<span class="a_GcMg font-feature-liga-off font-feature-clig-off font-feature-calt-off text-decoration-none text-strikethrough-none" <the="" story="" follows="" a="" village="" nearly="" wiped="" out="" by="" the="" army="" of<="" span="">>span class="a_GcMg font-feature-liga-off font-feature-clig-off font-feature-calt-off text-decoration-none text-strikethrough-none white-space-prewrap"> </span>ruthless Lord.

The surviving villagers swore “never again,” and it is the player who leads them to ensure that vow is kept.

A top‑down, story driven game combining exploration, melee combat, and resource gathering to build village defenses against increasingly challenging enemy waves — including arrow towers, catapults, spikes, and walls.

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